Multiple Choice

Which of the following is a risk specific to online gaming?
(1 point)
Responses

chatting with people you don't know
chatting with people you don't know
role-playing
role-playing
personal power
personal power
community building

chatting with people you don't know

Which of the following is an inappropriate screen name?

(1 point)
Responses

KimberlyHosking2002
KimberlyHosking2002
Jetranger43
Jetranger43
Courageous1
Courageous1
Zipp3rTigg3r

KimberlyHosking2002

Who are griefers?

(1 point)
Responses

people you play against in online games
people you play against in online games
owners of online games
owners of online games
the characters in online games
the characters in online games
people who try to irritate you and harass you in online games

people who try to irritate you and harass you in online games

Which of the following could be included in your gamer’s creed that would help keep gamers safe?

(1 point)
Responses

I will work hard and play harder. Games are my life.
I will work hard and play harder. Games are my life.
I will use privacy features that gaming sites provide to ensure I do not share personal information with strangers.
I will use privacy features that gaming sites provide to ensure I do not share personal information with strangers.
I will do whatever I can to win games I play online.
I will do whatever I can to win games I play online.
I will share the game equally with my friends and family.

I will use privacy features that gaming sites provide to ensure I do not share personal information with strangers.

thanks for da answers

The correct answer is: 1. chatting with people you don't know.

To determine the correct option, let's analyze the choices provided:

1. chatting with people you don't know: This is a potential risk because in online gaming, players can communicate with others through chat features. Chatting with strangers can expose players to potential dangers such as cyberbullying, inappropriate content, or even contact with individuals with malicious intent.

2. role-playing: This choice does not directly relate to online gaming risks. Role-playing is commonly a part of online gaming and can enhance the gaming experience, but it is not a specific risk.

3. personal power: Similarly, personal power is a concept often present in online gaming. It refers to the ability of players to gain control or influence within the game. While it can have its own implications, it is not a specific risk related to online gaming.

4. community building: Community building is an important aspect of online gaming, as players often form communities and engage in social interactions within the game. However, it is not a risk in itself.

Therefore, the correct answer is 1. chatting with people you don't know, as it is a specific risk associated with online gaming.