Which of the following is a risk specific to online gaming?


• chatting with people you don't know
• role-playing
• personal power
• community building

Chatting with people you don't know is a risk specific to online gaming. There is a possibility that players may communicate with strangers through chat functions or messaging systems within gaming platforms. As such, this can put individuals at risk of being exposed to cyber predators or cyberbullying. Therefore, it is important to practice online safety measures and not share personal information with strangers while playing online games.

The risk specific to online gaming from the given options is "chatting with people you don't know."

The risk specific to online gaming from the given options is "chatting with people you don't know." To identify the correct answer, let's go through each option one by one:

1. Chatting with people you don't know: This is a risk because when playing online games, you may interact with other players through chat features. Communicating with strangers exposes you to the potential danger of encountering cyberbullies, predators, or individuals with malicious intentions.

2. Role-playing: Role-playing is not inherently a risk specific to online gaming. It is a common aspect of many games, both online and offline, where players assume the persona or character of another person or creature.

3. Personal power: Personal power is not a risk specific to online gaming. Rather, it relates to the sense of accomplishment, control, or influence that players may gain within the gaming environment.

4. Community building: Community building is not a risk specific to online gaming. It refers to the process of players coming together to form groups or communities within the gaming world to collaborate or socialize.

Therefore, the correct answer to the question is "chatting with people you don't know."