1. A vector has (at minimum) how many parts associated with it?

2. When adding three vectors graphically one needs to:

1. Spin each one like a spinner on a board game.
2. Do nothing because more than two vectors cannot be added graphically
3. draw all the tails at the same point.
4. draw the next vector's tail on the previous vecotr's head
5. draw the next vector's head on the previous vector's tail

This is a duplicate post.
1: Two
2: 4. draw the next vector's tail on the previous vector's head

1. A vector has at least two parts associated with it, which are commonly referred to as its components. These components are usually represented as ordered pairs (x, y) or triplets (x, y, z) depending on the dimensionality of the vector. For example, a two-dimensional vector would have two components (x and y), while a three-dimensional vector would have three components (x, y, and z).

2. When adding three vectors graphically, the correct method is:

4. Draw the next vector's tail on the previous vector's head.

To explain how to arrive at this answer:

For the correct graphical addition of vectors, you must follow these steps:

- Start by drawing the first vector with its initial point (tail) at the origin (usually represented by the point (0,0) in a coordinate system) and its terminal point (head) at a specific location in the coordinate system.
- For the second vector, draw its initial point (tail) at the terminal point (head) of the first vector, forming a continuous line. The terminal point of the second vector represents the sum of both vectors.
- Finally, repeat the same process for the third vector. Draw its initial point (tail) at the terminal point (head) of the second vector, forming another continuous line. The terminal point of the third vector represents the final sum of all three vectors.

By following these steps, you will correctly add the three vectors graphically. This involves drawing each vector's tail on the previous vector's head to connect them in a sequential manner.