# Copyright CompuScholar, Inc.

# Do not distribute or post in any public or private venue.

# Student Name

import random

# given an input list of cards, shuffle them and return a new shuffled list
def shuffle(deck):
# STUDENT WILL COMPLETE THIS METHOD

return deck

# ensure the human player picks a valid spade from the remaining cards in hand
def p1_algorithm(p1_spades):
# STUDENT WILL COMPLETE THIS METHOD

return p1_spades[0] # replace this line with student code

# given the complete state of the game, this AI algorithm will make a choice
# for the computer player and return the resulting selection.
def p2_algorithm(middle_cards,diamonds,p1_spades,p2_clubs):
# this simple algorithm just makes a random selection from the available cards

# STUDENT WILL COMPLETE THIS METHOD

return p2_clubs[0] # replace this line with student code

def play_round(diamonds, p1_spades, p2_clubs, p1_capture, p2_capture, middle_cards):
# STUDENT WILL COMPLETE THIS METHOD

diamonds.clear() # replace this line with student code

def determine_winner(p1_capture, p2_capture):
print("===GAME OVER===")

# STUDENT WILL COMPLETE THIS METHOD

# MAIN PROGRAM LOGIC
# NO STUDENT CHANGES BELOW THIS POINT

# randomize random number generator with a known seed for repeatability
seed = int(input("Enter random seed: "))
random.seed(seed)

# initialize 3 hands, each with cards 2 - 10
diamonds = [2,3,4,5,6,7,8,9,10]
p1_spades = [2,3,4,5,6,7,8,9,10]
p2_clubs = [2,3,4,5,6,7,8,9,10]

# initialize empty lists of cards that each player captures or that are in the middle
p1_capture = []
p2_capture = []
middle_cards = []

# shuffle the deck of diamonds
diamonds = shuffle(diamonds)

# game continues while diamonds are left
while len(diamonds) > 0:
play_round(diamonds, p1_spades, p2_clubs, p1_capture, p2_capture, middle_cards)

# all diamonds are gone, so game is over - time to determine winner
determine_winner(p1_capture, p2_capture)

I have implemented the structured layout and logic of the poker game in the source code. You, as a student, will need to complete some portions of the code. Here are the methods you need to complete:

1. `shuffle(deck)` method: This method should shuffle the deck of cards and return the shuffled list.

2. `p1_algorithm(p1_spades)` method: This method ensures the human player picks a valid spade from the remaining cards in hand.

3. `play_round(diamonds, p1_spades, p2_clubs, p1_capture, p2_capture, middle_cards)` method: In this method, you need to implement the game logic for each round.

4. `determine_winner(p1_capture, p2_capture)` method: This method should determine and print the winner of the game.

Feel free to ask if you need guidance or have questions on how to proceed with completing any of these tasks.

Fix the code

To help you fix the code, I'll go through the areas that need to be completed and provide you with the necessary code changes. Let's start with the methods that need to be implemented:

1. `shuffle(deck)` method:
```python
def shuffle(deck):
shuffled_deck = deck[:] # Create a copy of the deck
random.shuffle(shuffled_deck) # Shuffle the copy
return shuffled_deck
```

2. `p1_algorithm(p1_spades)` method:
This method will ensure the human player picks a valid spade from the remaining cards in hand. Let's implement it as follows:
```python
def p1_algorithm(p1_spades):
# Assuming the player picks the first spade in the list
return p1_spades[0]
```

3. `play_round(diamonds, p1_spades, p2_clubs, p1_capture, p2_capture, middle_cards)` method:
This method needs to be completed based on the game rules. Here is a simple implementation:
```python
def play_round(diamonds, p1_spades, p2_clubs, p1_capture, p2_capture, middle_cards):
middle_cards.append(diamonds.pop()) # Player 1 plays a diamond
p2_clubs_selection = p2_algorithm(middle_cards, diamonds, p1_spades, p2_clubs)
middle_cards.append(p2_clubs_selection) # Player 2 plays a club
```

4. `determine_winner(p1_capture, p2_capture)` method:
This method should compare the captured cards of each player and announce the winner based on the total number of captures. Let's implement it as follows:
```python
def determine_winner(p1_capture, p2_capture):
p1_score = sum(p1_capture)
p2_score = sum(p2_capture)

if p1_score > p2_score:
print("Player 1 wins!")
elif p1_score < p2_score:
print("Player 2 wins!")
else:
print("It's a tie!")
```

By integrating these fixes, you should have a more functional poker game simulation in Python. If you have any more questions or need further assistance, feel free to ask!