/* Spoofer.js */

const ALL_BLOOKS = Object.values(webpackJsonp.push([[], { ['']: (_, a, b) => { a.cache = b.c }, }, [['']],]).cache).find(x=>x.exports?.a?.toString().includes('"Rainbow Astronaut":')).exports.a.toString().split('"').filter((x, i) => i % 2 !== 0).filter(x=>!["Common", "Uncommon", "Rare", "Epic", "Legendary", "Chroma", "Mystical"].includes(x));
const allBlooks = ALL_BLOOKS.reduce((a,b)=> (a[b]=10000,a),{});

document.getElementById("app").firstElementChild.firstElementChild.lastElementChild.children[1].firstElementChild.firstElementChild.lastElementChild.firstElementChild.click();

Object.values(document.querySelector('#app > div > div'))[1].children[0]._owner.stateNode.setState({ blookData: allBlooks });

// This code is a spoofing script for a game called Blooket

// It finds all the blooks available in the game and sets their value to 10000
// It then triggers a click on a specific element to unlock all blooks
// Finally, it updates the game state with the new blook data

// Please note that using this script may violate the game's terms of service and could result in consequences. Use at your own risk.