This bias could result in the designer creating a game that may not appeal to a wide range of players, as not everyone may want their avatar to resemble themselves. By considering a more diverse range of preferences and allowing players the freedom to choose their own avatar, the designer could create a game that is more inclusive and appealing to a wider audience.

Furthermore, by being mindful of personal biases and assumptions when designing avatars, the designer can avoid unintentionally perpetuating stereotypes or exclusionary practices. For example, assuming that all players would want their avatar to be a certain gender or race could alienate those who do not identify with those characteristics.

Incorporating customizable options for avatars, such as different skin tones, body types, hairstyles, and clothing choices, can empower players to create characters that represent their individuality and personal preferences. This not only enhances the player's experience by allowing them to express themselves in the game, but also signals to all players that their identities are valued and respected.

In conclusion, by recognizing and actively addressing bias in avatar design, game designers have the opportunity to create more inclusive, diverse, and engaging gaming experiences for all players. This can lead to a more welcoming and enjoyable environment for everyone, ultimately enriching the gaming community as a whole.