Cameron is a novice game designer. When downloading assets to use in his game, he opts for low-poly assets. For what reason

does Cameron choose this style?
(1 point)

They are easy to edit and replicate.

The images are sharper than high-poly.

There are no usage restrictions.

The library of low-poly assets is larger.

They are easy to edit and replicate.

Cameron chooses low-poly assets for his game for the reason that they are easy to edit and replicate. This means that he can easily make changes to these assets to suit his specific needs or create multiple variations of them without much hassle. By using low-poly assets, Cameron can also ensure that the images in his game are sharp and well-defined. Additionally, low-poly assets often have fewer usage restrictions, allowing him more freedom to use them in various ways in his game. However, it's worth noting that the library of low-poly assets is not necessarily larger than that of high-poly assets. The availability of assets in different styles may vary depending on the source or marketplace where Cameron is downloading them from.

Cameron chooses low-poly assets for his game for the reason that they are easy to edit and replicate.