Write a line of code to move a sprite across a terrain in all four directions, and write it in Javascript

sprite.x += speed; //move right

sprite.x -= speed; //move left
sprite.y += speed; //move down
sprite.y -= speed; //move up

Write a line of code to move a sprite across a platform in all four directions, be able to attack, and write it in Javascript

Assuming the platform is a solid surface with collision detection:

//move right
if (rightPressed && sprite.x < canvas.width - sprite.width) {
sprite.x += speed;
}

//move left
if (leftPressed && sprite.x > 0) {
sprite.x -= speed;
}

//jump
if (spacePressed && sprite.jumping == false && sprite.grounded == true) {
sprite.jumping = true;
sprite.grounded = false;
sprite.y_velocity = -sprite.jumpStrength;
}

//attack
if (attackPressed) {
//insert attack animation code here
}

This code assumes you have defined the variables "rightPressed", "leftPressed", "spacePressed", and "attackPressed" to detect user input, and "speed" and "jumpStrength" to control how far and how high the sprite can move, respectively. You'll also need to define variables to keep track of whether the sprite is jumping and whether it's on the ground (which can be updated through collision detection with the platform). The attack code will depend on the specifics of your game, but this should give you a general template to work with.

To move a sprite across a terrain in all four directions using Javascript, you can use the following code:

```javascript
let x = 0; // Initial x-position of the sprite
let y = 0; // Initial y-position of the sprite

function moveSprite(direction) {
switch (direction) {
case "up":
y -= 1; // Move one unit up
break;
case "down":
y += 1; // Move one unit down
break;
case "left":
x -= 1; // Move one unit to the left
break;
case "right":
x += 1; // Move one unit to the right
break;
}
}

// Example usage
moveSprite("up"); // Move sprite up
moveSprite("down"); // Move sprite down
moveSprite("left"); // Move sprite left
moveSprite("right"); // Move sprite right
```

In the above code, we declare two variables `x` and `y` to store the current position of the sprite. The `moveSprite` function takes a direction parameter and updates the position based on that direction.

The function uses a switch statement to check the value of the `direction` parameter and performs the corresponding movement by modifying the `x` or `y` variable.

To move the sprite, you can call the `moveSprite` function with the desired direction, such as `"up"`, `"down"`, `"left"`, or `"right"`. You can call the function multiple times to move the sprite in different directions or even create a game loop to continuously update the sprite position.