2 examples Back and Forth Directions recording sheet

• Each player starts at zero on an individual number line.
• Players should take turns rolling a standard number cube, labeled 1‒6.
• Each turn, the player must choose if the number rolled represents a positive
integer or a negative integer.
o If it is positive, the player moves that number of spaces to the right on
the number line.
o If it is negative, the player moves that number of spaces to the left.
• For each turn, the player should record the roll as a positive or negative
integer in the recording chart and then draw an arrow above or below the
number line to show that movement.
• Each player should roll and record five turns. The winner is the player who
ends closest to zero. If both players end at the same place, it's a tie.

Sample Recording Sheet:

Player 1:

Turn | Number Rolled | Direction | Current Position
--- | --- | --- | ---
1 | 3 | Right | 3
2 | 2 | Right | 5
3 | -4 | Left | 1
4 | 1 | Right | 2
5 | -2 | Left | 0

Player 2:

Turn | Number Rolled | Direction | Current Position
--- | --- | --- | ---
1 | -1 | Left | -1
2 | -3 | Left | -4
3 | 6 | Right | 2
4 | -2 | Left | 0
5 | 1 | Right | 1

To create a Back and Forth Directions recording sheet for this game, you will need to follow these steps:

1. Start by drawing two number lines on the recording sheet, one for each player. Label the lines with positive and negative integers, ranging from -6 to +6 or any other desired range. This will allow players to visually track their movements.

2. Split the sheet into two columns, one for each player, and label them accordingly.

3. Create rows for each turn. Since each player rolls the number cube five times, you will need five rows for each player.

4. In each row, create columns to record the roll of the number cube, the chosen integer (positive or negative), and the resulting movement on the number line. You can also include an extra column to track the current position of each player.

5. In the first row, the players start at zero, so record this in the "Position" column for both players.

6. Each player takes turns rolling the number cube and decides whether to move left (negative) or right (positive) based on the roll. Record the number rolled in the "Roll" column and the chosen integer in the "Chosen Integer" column. Then, use an arrow symbol above or below the number line to represent the player's movement.

7. After recording the movement, update the "Position" column based on the player's current position on the number line.

8. Repeat steps 6 and 7 for the remaining turns, until each player has completed all five rolls.

9. At the end of the game, compare the final positions of both players. The player who is closest to zero wins. If both players end at the same position, it's a tie.

By following these steps and creating a recording sheet with two number lines, columns for each player's rolls and movements, and a means to track their positions, you will have an effective Back and Forth Directions recording sheet for the game.

Sure! Here are two examples of a Back and Forth Directions recording sheet:

Player 1:

Turn 1:
Roll: 4
Positive or Negative: Positive
Recorded Integer: +4
Arrow on Number Line: ----> (4 spaces to the right)

Turn 2:
Roll: 2
Positive or Negative: Positive
Recorded Integer: +2
Arrow on Number Line: -----> (2 spaces to the right)

Turn 3:
Roll: 6
Positive or Negative: Positive
Recorded Integer: +6
Arrow on Number Line: --------> (6 spaces to the right)

Turn 4:
Roll: 3
Positive or Negative: Positive
Recorded Integer: +3
Arrow on Number Line: ------> (3 spaces to the right)

Turn 5:
Roll: 1
Positive or Negative: Positive
Recorded Integer: +1
Arrow on Number Line: -----> (1 space to the right)

Player 2:

Turn 1:
Roll: 5
Positive or Negative: Positive
Recorded Integer: +5
Arrow on Number Line: -----> (5 spaces to the right)

Turn 2:
Roll: 3
Positive or Negative: Positive
Recorded Integer: +3
Arrow on Number Line: ------> (3 spaces to the right)

Turn 3:
Roll: 2
Positive or Negative: Positive
Recorded Integer: +2
Arrow on Number Line: -----> (2 spaces to the right)

Turn 4:
Roll: 6
Positive or Negative: Positive
Recorded Integer: +6
Arrow on Number Line: --------> (6 spaces to the right)

Turn 5:
Roll: 4
Positive or Negative: Positive
Recorded Integer: +4
Arrow on Number Line: ----> (4 spaces to the right)

Remember, these examples are just for illustration purposes. The actual game can have different rolls and movements on the number line.